Red Faction: Guerrilla Demo Impressions
One of the barely mentioned updates to PSN this past Thursday was the Red Faction: Guerrilla demo, which was made available to yearly subscribers of Qore. Seeing as how I happen to be one of those lucky subscribers, I figured I’d go on and try it out. And I’m glad I did.
For those not exactly in the loop, Red Faction: Guerrilla is the third game in Volition’s Red Faction series. Unlike the previous two games which were FPS’s, this game is shown from a third person perspective so that you have a better sense of what’s happening around you. Also, a new feature for the series is open world exploration. In addition to the gunplay, there are also several vehicles for you to command which include, but are not limited to, APCs, jetpacks, and a towering construction mech.
Let’s start with the control set-up. Movement is what you’d expect from the TPS, with the left stick controling movement and strafing, while the right stick handles your aim. R1 will fire whatever weapon you have in your hand, L1 is your melee attack, L2 is sprint (it also doubles as the “stick to cover” button when you’re holding a firearm), and by holding the R2 button you can select from one of four weapons that your character can carry at a time. Tapping the R2 button will switch between whatever weapon you’re currently holding and the one you previously held.
As for the face buttons, X will make your character jump, the Square button will reload, Circle will detonate any remote charges you have thrown (you can have four live at any given time), and Triangle interacts with various objects in the environment.
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