Why Dead Space’s Co-op Was Killed off

July 1, 2009 Written by Dan Massi

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Dead Spacewas penned as some as the best horror game of 2008. PlayStation LifeStyle rated the game a 4 out of 5, for the atomosphere of the title, and also the quality. But one key feature may have bumped up the score, and that’s co-op. Now, Visceral Games has explained why Dead Space had a co-op mode, but how it was killed off.

Glen Schofield, the General Manager for Visceral Games, who was on EA Podcast Episode 2, had this to say about the planned co-op mode for Dead Space.

“We actually had co-op for about three/four months in Dead Space. In the original one, we had it running and we’re playing it and we had a little team developing it and it was actually pretty cool.”

However, the mode was scrapped, as Schofield explains it:

“But what we realized is that we were sort of detracting from the single-player game at that point. We could use those guys who were on that team to make our game better and it was hard, you know, there was just technical challenges that were just getting in the way of making the single-player game.”

Would you have liked to see Dead Space include a co-operative mode? As co-op now appears in almost every new title, would you like to see the confirmed Dead Space 2 have this feature? Post your comments below. And if you haven’t had a chance to play this great title, make sure to check out PlayStation LifeStyle’s review of Dead Space.

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