Sony’s Motion Controller is Lights, Camera, Action!

July 22, 2009 Written by Steven Garcia

During last week’s Developer Conference, Eurogamer scored an interview with Sony Computer Entertainment Europe’s head of developer services, Kish Hirani, and vice president of R&D, Paul Holmam. Both took the opportunity to not only give even greater insight as to how revolutionary Sony’s new motion technology is, but also reveal some interesting details about the <a href=” “>controller itself.

When asked about the level of precision and accuracy inherent to Sony’s new product as opposed to the competition, Holman had this to say:

“It’s another generation forward, or even a couple of generations. I know in certain games or applications which are out there, people had to sort of fluff it to make it real for consumers. But this stuff is super-accurate and the impact of that is incredible. I think you have to play with it to realise what it will do to games. ”

Strangely, both Hirani and Holman chose to dodge questions relating to Nintendo’s Wii MotionPlus, simply stating:

“I don’t think we should be commenting on the opposition… it’s not our style.”

However, once Microsoft’s [shal]Project Natal[/shal] came into the discussion, nothing was held back as the two SCEE executives referenced Sony’s past advancements in camera technology, going just short of labeling Project Natal as a “posh <a href=” “>EyeToy“.

Further on into the interview, details about the controller suggest that the colored light-up balls, able to display a full spectrum of color, are part of the final design, along with an unspecified number of buttons. With this incredible combination of light, camera, and motion technology at their disposal, Sony will be able to provide developers with limitless opportunities to spark their imaginations.