Bayonetta Port Handled by Sega
Tatsuya Minami, CEO of PlatinumGames, recently posted on the status of the upcoming title Bayonetta.
Development originally began on the XBox 360 by the PlatinumGames team. Once that was completed they handed over the “resources” of the finished product to Sega so that they could handle the port. The questionable thing is that Tatsuya wouldn’t fully comment on the differences between the two versions of the game itself.
Could this be another example of lazy porting that the PS3 suffered from in it’s early lifecycle?