Ready At Dawn Makes Its Own Game Engine, Insults Others

Ready at Dawn Engine

Californian developer Ready At Dawn, creators of the award winning God of War: Chains of Olympus on the PSP, may be working on “an original PS3/Xbox 360 title”, as well as on an “unannounced console platform”, but that hasn’t stopped the independant developer announcing that they are also working on a console game engine.

Company President Didier Malenfant slighted other console game engines for being too PC-centric and added that they were littered with middleware components:

“We are building something for developers who are tired of the challenges of PC engines shoe-horned into consoles, or trying to stitch together layers upon layers of middleware from multiple vendors,”

Continuing that:

“Our solution will be a complete game development platform that simply works.”

The developer’s website also explained that:

“The Ready At Dawn Engine is a complete game development platform designed for video game consoles. It is comprised of a very flexible data-driven tool pipeline and a highly optimized true console engine capable of scaling up from handheld platforms like the Sony PSP to high-end home consoles like the Sony PS3 and the Microsoft Xbox 360. Our platform also ships with ready-integrated best of class solutions for sound design, user interface and movie playback. It works right out of the box and lets you focus on what matters most: making your game.”

Additionally, Ready at Dawn are recruiting to add support for an entirely “unannounced console platform” to their engine.

[Source]

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