MGS: Peace Walker Worth its Wait in Enjoyment

February 8, 2010 Written by Kishen Patel

The Metal Gear Solid franchise has been one of the most beloved series of PlayStation owners all around the world. With an engaging storyline and innovative “tactical espionage” action, it is no wonder that the Solid Snake story has spanned over 20 years. But according to the creator himself, there was always a special quality in the classical titles that he is promising to deliver with the latest in the MGS saga.

In an interview with Metal Gear mastermind Hideo Kojima, the series director claims that the enjoyment level of the previous iterations of the games will be achieved in Metal Gear Solid: Peace Walker for the PSP. That’s not to say that 2008’s Metal Gear Solid 4: Guns of the Patriots was a sleeper, but what he’s most likely bringing to us is the nostalgic qualities and overall fun of the classics on the PlayStation 1 and PS2.

“I am not aiming at old-style gameplay. What I want to do is rediscover the basic fun of what MGS has to offer, and push the limit in a 3D form,” stated game director, Hideo Kojima.

Since the portable title is also alleged to retain its next-gen principles, Kojima assures fans that his team at Kojima Productions are focused on crafting unique and innovative experiences.

“Most of the staff work on more sophisticated hardware, such as PS3 and you can’t really do the same things. As a games designer it is really challenging, because you have to come up with ideas to overcome issues. There are many of these. But there are good things on PSP, too. On the PS3, there was a massive workload, and I didn’t have time to come up with new tricks. This time [we] could really concentrate on it. It may be good for the staff, too – stepping down on the technology and wringing out ideas to make the impossible, possible.”

While the delay for Metal Gear Solid: Peace Walker is a huge inconvenience for some, we have a huge feeling the game is worth the wait.