inFamous’ Empire City Only took a Dozen Good Developers
Sucker Punch’s inFamous was without a doubt one of the best games released in all of 2009. Not only did the game have an incredibly high replay value; it also featured one of the most impressive and explorable cities of 09′, Empire City. Divided into the three unique sections, with each being detailed down to the smallest degree. It must have took over a 75 developers to make such a gigantic city, right? Wrong! You’re not going to believe how small the team was that build the world Cole protected (or destroyed).
The comedic journalists over at Joystiq caught wind of the information during last weeks GDC 2010 during a discussion panel. Sucker Punch’s Nate Fox revealed that it took a team of no more than 12 developers to build the entire city. Amazing! It took over 400 developers to make Assassin’s Creed 2, though it was across 3 different systems. That’s not to say the team didn’t cut corners though. There was only 2 types of cars in the entire game; The same model was modified as needed. Mr. Fox even explained how the city was easily designed to be edited in no time.
The map was partitioned into a hexagonal grid — the inspiration for which came from the popular board game Carcassonne, Fox explained. Edges of each hex were designed to effortlessly fit together, allowing designers to make minor changes to each compartment, and paste the location into another chunk of the city.
Some of you might call this cheating and that the fine folks at Sucker Punch didn’t put 100% into the game, however you gotta realize that the team had limited resources and time to finish the game before release. By easily creating Empire City, it allowed the time to focus on the more creative villain lairs and other memorable areas.