Boss Battles And More Were Cut From God of War III
The sheer scale of Sony Santa Monica Studios’ God of War III has shocked millions of gamers worldwide. Astonishingly, Kratos’ final quest on Mount Olympus was actually bigger during the alpha stages of production, which has consequently led to some parts of the game being cut out.
It was around Alpha, and it was bigger. It was too big, and it wasn’t as tight as it could possibly be. And we had to cut some things out, just to make sure that we got the quality across the board.
We had a creature named Argus who had a hundred eyes, and he was a creature that was designed to have use the Helios head to defeat him. You had to make him close his eyes, and he’d get blinded. You couldn’t defeat him unless he’s blind, and then he’d go into this kind of blind rage, and you had to fight him. He was fun. It was fun.
The whole Argus one was going to be another surprise thing. You know how we had kind of secrets where you could use the Helios head to find them? We were going to have those secrets paced out so you find four or five of those, and you’d get a chest in each one.
Amussen hinted at future DLC in the form of an epilogue, skins and challenges.
Probably not. Well maybe we could do the epilogue that I’m talking about. The full epilogue, just something fun to do. There’s skins and there’s challenges, we could do those things. The problem with this game is that it’s so tight, it’s zipped up so tight, and it’s designed to work one way. We couldn’t just put in new AI characters or something like that without breaking the whole thing.
If you’re still on the fence on whether to get God of War III (shame on you), then be sure to visit PlayStation LifeStyle’s review to see what you’re missing out on.