Brink is an Epic Time Killer

April 14, 2010 Written by Zak Islam

Splash Damage and Bethesda’s upcoming shooter, Brink, aims to have a huge impact in the first person shooter genre with the amount of modes and customization offered in the game. Unlike other shooters, Brink will seemingly feature “literally hundreds of hours” of gameplay.

During an interview with NowGamer, Splash Damage’s creative director, Richard Ham, reveals that the scale of replayability in Brink can lead to hundreds of hours of gameplay.

I think the thing we’re proudest of at this stage is the sheer replayability of Brink. We have internal play-tests several times a week and we’ve been doing them for well over a year so by now, we’ve all played the game for literally hundreds of hours — be it against each other or against AI. And yet even after all those hours clocked, every day that we have an afternoon play-test people still drop everything they’re doing to make sure they can get in before the server fills up, because the game is just so fun.

Brink is scheduled for a release this fall. Check out some of the game’s screenshots and gameplay videos.