LittleBigPlanet 2 Could Only Have Existed on PlayStation 3

May 24, 2010 Written by Zak Islam

Media Molecule and Sony’s LittleBigPlanet created a whole new genre, with Play. Create. Share., allowing users to not only enjoy LBP, but also give user the ability and tools to create detailed levels of their own, many of which rival those created by Media Molecule.

Not so long ago, the embargo for LittleBigPlanet 2 was lifted, and now, the sequels’ art director explains how the game could have only existed on Sony’s black behemoth.

In an interview with VideoGamer.com, LittleBigPlanet 2’s art director Kareem Ettouney goes on to talk about how LittleBigPlanet 2 could only have existed on Sony’s console.

Especially LBP, the way it’s written, yeah. To be honest, I’m an art guy so I don’t really know. But hearing the conversations that we have, a lot of the time we go, why can’t we do this? And we go, it’s full. The memory is full. We have that conversation every day about some feature. It’s just really using the full range of the beast.

LittleBigPlanet 2 is currently scheduled for a winter release.