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Brink Squeezing PlayStation 3′s Potential

May 27, 2010 Written by Kyle P.

Fans around the world are eagerly awaiting the release of Splash Damage’s first foray into the console world, Brink. The first person shooter is trying to seperate itself from the competition, with its seamless blend of single and cooperative gameplay. In an interview with PlayStation LifeStyle, Splash Damage’s Creative Director, Richard Ham, talked about the high-caliber talent working on the game, and why PS3 fans should get excited.

Responding to a question posed by PSLS about how the transition has been from creating additional content for PC games to making full-fledged games, Ham said the following:

To help out, we’ve hired some of the best console developers in the business to ensure we’ve got a game that really rocks on console. For instance, we’ve got the lead coder from Heavenly Sword to help us squeeze the most out of the PS3. We’ve got the lead level designer from Killzone 2 to make sure our maps are awesome. And we’ve got the lead designer from Syphon Filter on the original PlayStation (that’s me) to ensure the game plays well on console.

Certainly, that should get any sane PS3 fan, or gamer in general, excited. To know that some senior designers of top-notch PS3 exclusives are helping out with development, is quite reassuring. And with the assertion that they are onboard to “squeeze the most out of the PS3″ gets everybody here at PlayStation LifeStyle very excited.

Stay tuned for the rest of the Richard Ham interview.