PES Productions Wasn’t Prepared For Transition

June 1, 2010 Written by Christopher Gordon-Douglas

Pro Evolution Soccer has been around for a long time, captivating European audiences with its approach to the football sports genre with the game gaining in its early years massive recognition. But more recently the PES production team and Shingo “Seabass” Takatsuka have struggled to meet their high expectations for the series on the next gen consoles. Speaking during the unveiling of PES 2011 in Tokyo, Seabass has some strong words of relief for the die hard PES fans out there.

In an interview with Eurogamer, Seabass he’s had this to say:

“As the leader of the team, I really wanted to create PES 2011 at the start of the current generation of consoles, but from the PS2 to PS3 that timing was very difficult for us. Looking back our team spirit needed a change as well at that time.”

“We’ve been developing PES for over 10 years since PlayStation 1,”

“Every time we release a new version we’ve found that the freedom of the game has gradually disappeared. We maybe made it too complicated.”

“In order to make the game feel like PES, this perhaps became an excuse for not making enough changes,” he added. “We were running in many different directions; today I think we’re pretty much stable on which direction we should go.

“We’re not shy of saying we made our mistakes in the past, but we want to use that to give back double, even triple the expectations of our users today. I think we can do that with PES 2011.”

PES 2011 will build on what 2010 has and include a significant reworking of features such as passing, defense and tactical systems, overhauled animation, and the long-awaited inclusion of Master League Online. Konami is set to release Pro Evolution soccer 2011 sometime in 2010.