Sega Denies Access to Alpha Protocol 2

July 7, 2010 Written by Thomas Williams

Sega and Obsidian Entertainment’s Alpha Protocol hit many, many bumps in the road on its way to release. The game was delayed numerous times to help ‘improve and furth polish’ the title, yet the end product turned out to be a mediocre RPG plagued with horrible texture pop-in and glitches. Heck, even some of the game’s own developers dogged the game soon after release! Now that the game has been out for over a month, sales aren’t hot and Sega has officially commented on the future of the series and access has been denied for a sequel. See why inside.

Speaking with CVG, Sega West president Mike Hayes talked about how the series failed to ignite any sales.

Let’s speak very commercially; the game hasn’t sold what we’ve expected, therefore we won’t be doing a sequel.

However, Mr. Hayes did have faith in the series and was disappointed in seeing that it failed.

The concept was brilliant, though. You know this whole thing with Metacritic where you have to be in the high 70s to mid-80s minimum [to have any success] – well, with RPGs you have got to be in the late 80s. Whilst we had a good game, I don’t think we had a game that had enough to get us to that upper echelon and I think that was the issue. Again, the amount you need to invest to get there is so large because RPGs are naturally big projects. We’ve decided we won’t do a sequel.

Ouchies. It is disappointing to hear that the game flopped though. Obsidian Entertainment has been known in the past for their stellar RPG experiences and surely didn’t help their image out any.

You can read our review for Alpha Protocol if you have any interest in the game. Just remember, once the ending is over, that Mr. Thorton’s days of espionage are over for the foreseeable future.

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