LittleBigPlanet 2 Levels Will Be Games of their Own Merit

July 20, 2010 Written by Jonathan Leack

Media Molecule’s exemplary platformer, LittleBigPlanet, has remained one of the most creative console titles ever seen since it debuted nearly two years ago in 2008. LittleBigPlanet 2 is looking to further improve on the highly-customizable landscaping of the original with dozens of new options available to create nearly anything the mind can dream of. But what about the games within the game? Do they merit their own critique as well?

Creative director at Media Molecule Mark Healey recently reflected on how the development team is looking to define capabilities so powerful in the level creator of LittleBigPlanet 2 that some levels can be reviewed for their own merit. During his talk with NowGamer, Healey stated:

“A little secret dream we’ve got is that someone will make something in LittleBigPlanet 2 that’s so good that it actually gets reviewed on a website like yours.”

The debut trailer for LittleBigPlanet 2 is still one of the most radically great presentations of gaming seen so far this year. Possibilities truly do seem endless with classics like Galaga being created with the series’ all-new vehicle creator. Even the base gameplay and storytelling capabilities have been enhanced with user-made cutscenes, a grappling system and more. This is one game where you may feel like you’ve experienced an endless adventure at the end of the day when the game is turned off.

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