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Bethesda’s Next Title Brings “New Console” Feel

August 18, 2010 Written by Ray Conley

The legendary makers of the Elder Scroll series have never left their fans short of surprises.  Their formula for building games has always brought hype and entertainment to gamers since they rolled out Morrowind in 2002 and continue to draw attention with their next-gen titles such as Fallout 3.  At a recent conference, they announced they are looking to usher the crowd into a next generation feel without having to do a hardware swap.

Bethesda’s Todd Howard spoke with Eurogamer during an interview at this years QuakeCon conference.  He covered some ground about the game studio’s new title Fallout: New Vegas and what Bethesda’s future plans were for further development.  Interestingly, Howard also mentioned that they are working on “new stuff” that would put gamers into the next generation feel of gaming.

“One thing I can say is that from when you first hear about it to when it’s out will be the shortest it’s been for us. It’s pretty far along. When we show it, we want to show a lot, because there’s a lot of game there to play right now [...] It started with Morrowind, we went to Oblivion, we did a lot between Oblivion and Fallout 3 because now we had final hardware – with Oblivion we had six months on final hardware, so Fallout 3 technically does a lot more than Oblivion. The new stuff is an even bigger jump from that.

I can say it is on the existing platforms, which we’re really happy with. You almost feel like you have a new console when you see the game.”

Later on, Howard further added that Bethesda would trying out some different ideas with newer IPs – in this instance, XP capping.

“I don’t know – I mean, a lot of games do it, like World of Warcraft, so we tried it. I think it worked out okay for that game, but going forward if we had to completely redo Fallout 3 we’d probably not have a level cap, because it just makes the game more fun to level up.

It just does. The sense of accomplishment every time you do something to get some XP. So I think we’ll make efforts in the future to not have one.”

With Bethesda’s record of impressing it’s audience, we can certainly expect great things to come from this RPG developer.  With most dev studios topping out the performance of the current console generation, it’s not hard to believe or grasp that Todd Howard’s idea is indeed possible.  As of now, no additional information on Bethesda’s secret title has gone mainstream, so for the time being, we’ll have to just sit tight and wait.

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