L.A. Noire’s Mission Delayed Until 2011

September 3, 2010 Written by Ray Conley

It looks like all of you detectives will have to put away your case files this year for Rockstar’s murder solving title, L.A. Noire. What was originally announced as a release at the end of 2010 has officially been rescheduled into the next year.

Rumors had already begun to circulate around July about a possible delay of L.A. Noire, and now we can file this one under the fact section. At a recent Take-Two earnings meeting, chairman Strauss Zelnick had plenty to say regarding the delay for the upcoming title:

“If a title needs more time it needs more time and we’re willing to give it. I will say about L.A. Noir that as I look around competitively at the marketplace, there is nothing else quite like it in terms of the gameplay and the technology behind it. We want to make sure we get it absolutely right.”

L.A. Noire was originally set to be a PS3 exclusive, but now will be developed as a cross-platform title.  The game will be developed using a film noir narrative in the beautiful suburbia of Los Angeles – as suggested by the title. The game will also be borrowing themes from films shot in the 1940’s and 1950’s, such as dark over-tones in lighting. L.A. Noire will also be boasting a new lighting technology known as “global illumination,” which will allow for rendering incredible and realistic lighting.

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