Crytek Explains How Crysis 2 Will be a 90 Rated Game

November 15, 2010Written by Zak Islam

A few months ago, EA Partners boss David DeMartini stated that he believed that Crysis 2 would be another 90 rated game from Crytek. Now, the company has explained how the game will achieve the critical success.

Crytek executive producer Nathan Camarillo denied  that the developer is feeling the pressure after publisher EA stated the shooter will be a 90 rated game when speaking to Eurogamer. However, meeting EA’s expectations has the team working harder than ever. Camarillo also explained the difficulty that the Crysis developer faces to get their upcoming game receive high scores.

“As a company, Crytek has a goal that we only ship high quality, high rated products. And that number starts somewhere. It’s definitely hard. It’s always difficult to release a high quality product. You can’t take a 60 rated team and make a 90 rated game. That’s probably impossible. Let’s say you’re making a 90 plus rated game. Everything you do, every aspect that goes into the game, every person working on it, has to be 90 plus rated, or you don’t get to 90 plus rated. You don’t make a 90 plus rated game with a 30 rated bush in the game. Everything has to reach this quality bar. Every person working on it has to put that kind of effort into it, otherwise you have to do some things that are at 94/95 to pull the average up to 90.

This threshold is so difficult to attain. That’s a really difficult task for any developer to accomplish. For a game like Crysis 2 that’s a full offering of multiplayer, a longer than expected single-player campaign – longer than what’s average right now for FPS games – that’s a lot of stuff to polish and make sure everything is as high quality as possible. It’s always a difficult situation to get that kind of score, but we have a lot of processes internally,” he said. “And through the help of EA to make sure we’re hitting that quality bar, by having mock reviews and evaluation groups look at the game, as well as focus groups and looking at players playing, looking at their biometric data.”

Crysis 2 was recently delayed from its initial Christmas release to March 25th, 2011, as the game wasn’t ready for release. It seems both developer and publisher are confident enough to already start predicting the critical success of the title, but will the game’s release justify all the hype? Let us know via the comment section below.