Sony Has a Huge Edge on Microsoft for Motion Controller Software

November 27, 2010 Written by Jonathan Leack

It’s no secret that Sony and Microsoft have been at each other’s throats for the past decade, and the motion controller battle has only added fuel to the fire. Sony ditched the idea of going with a controller-less peripheral after the EyeToy saw extreme limitations a handful of years ago, whereas Microsoft had no qualms with throwing the concept at the forefront of its arsenal. While both have their merits, some people in the industry are starting to see the limitations of the EyeToy popping up in the Kinect’s environment.

Anton Mikhailov, one of the main engineers behind Sony’s accurate Move controller talked to Eurogamer about the possibility of a Move-based Star Wars game:

“I’m usually not very aggressive, but I will say it’ll be damn better than Kinect could ever do.”

He then added:

“There’s no way Kinect can do a good lightsaber game. Just never. Unless they give you a stick. If they give you a stick then they can do OK, but then they’re going to ruin their whole no controller motto.”

The great thing about PlayStation Move is that while it obviously requires a controller in the hand, it has done nothing short of showing itself as a capable device in the facet of every genre. Kinect, on the other hand, has been limited to games that work with standing still and flailing limbs, such as dance and ball-deflection games. One of the first things I thought of the moment I put my right-hand on a Move controller was “Where is the lightsaber game?”. It just makes sense. Heck, the Move even resembles a lightsaber. Maybe it is just meant to be.