Prototype 2 Proves that Sales Do Matter

December 14, 2010 Written by Jonathan Leack

Prototype‘s unique take on the superhero formula excited many after it hit the streets over a year ago. The exhilaration of consuming enemies, morphing into them, and using limbs to pummel dozens of opposing forces warranted a great deal of attention. Just when you thought sales aren’t important, Prototype 2 shows us that if you like a game, you should buy it.

Radical Entertainment employee Ken Rosman stated the following shortly after the revealing of Prototype 2:

“When Prototype surpassed two million units we knew gamers would want a sequel to find out what happens next with Alex Mercer. The team here at Radical is sincerely grateful to the fans and we are laser focused on delivering an even bigger and better experience with Prototype 2.”

Is there any particular game that you’d like to see sell well enough to justify a sequel? Let us know in the comments below!

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