Bethesda Casts Away Level Scaling Woes In Skyrim

January 9, 2011 Written by Joseph Peterson

Anyone who has played a traditional RPG knows that as you level up your characters, typically, enemies will become easier (at least until you move to a new area). This was not the case with The Elder Scrolls IV: Oblivion — instead, enemies leveled alongside players, often leaving them frustrated at how difficult the game was at times. Recently, information was released regarding the upcoming Elder Scrolls title, Skyrim, that pointed to level scaling being included. Many assumed that it would be the same as it was in the previous titles from the series, however, that doesn’t seem to be the case according to Bethesda.

Over at the official Bethesda community forums, a community manager had this to say on the matter of level scaling in the game:

Since people are asking, wanted to briefly touch on level scaling. All our games have had some amount of randomness/leveling based on player level. Skyrim’s is similar to Fallout 3’s, not Oblivion’s.

This may just be what was needed to keep gamers from being overly frustrated with Skyrim.

For those of you who have played both Oblivion and Fallout 3, which leveling system did you prefer? And did you even notice a difference?