Sony Working On “a New Unannounced IP” For PS Move

January 14, 2011 Written by Sebastian Moss


The London Studio is looking for an exceptional candidate to work as an Animator on a new unannounced IP . The candidate should have an excellent knowledge and be able to demonstrate the principles of animation, and also share the passion and enthusiasm to bring these skills to a 3D game environment.

Your role will involve the prototype and production of in-game animations and cinematics for a new Move controller game. You will be required to use both motion capture data and hand-keyed animation to produce highly realistic movements for all in game characters.

Job responsibilities:

– Use Autodesk Motionbuilder, Maya and proprietary in house animation tools to create natural, realistic, highly polished animations with minimum supervision

– Collaborate with the Art Director and/or Lead Animator to produce animations that fit the project and franchise style

– Mentor less experienced animators

– Proactively recognise problems and troubleshoot solutions

– Work with Programming and Design to ensure animations properly fit the game play requirements

– Deliver content on schedule and within any technical limitations

Required Skills:

– Accomplished 3D animator with a passion to create compelling, well timed animation – as evident in an outstanding demo reel

– Ability to create realistic and stylised character animation

– Strong understanding of motion capture animation essential

– Understanding of the core principals and fundamentals of animation but also be demonstrated (staging, timing and motion, anticipation, exaggeration, follow through, arcs & appeal)

– Understanding and ability to communicate the principals of body movement

– Ability to learn fast, take initiative with assigned tasks and follow through creative and technical troubleshooting

– Efficient, reliable, self motivated, passionate about animation

– Good interpersonal and communication skills

– Experience in one or more 3D applications (Maya preferred)


– Facial animation skills & experience

– Excellent graphic skills and significant knowledge of art fundamentals including staging, layout, story telling & editing

– Fine Art Background

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