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Create Move Games With LBP2

January 22, 2011 Written by Tyler Minarik

LittleBigPlanet 2 already came packaged with Sackboy’s Prehistoric Moves, but for many there wasn’t as much motion control interaction as expected. Luckily, Media Molecule has much more in store for us.

Media Molecule answered some fan questions regarding their newly released hit game, one of which opens up some incredible possibilities within the creation mode of LittleBigPlanet 2. Jesse Sesler asked about what would be included in the title update that would provide Move support, and Media Molecule representatives responded:

Well, the exciting thing to do with Move is, we’re working on a play-create-share pack. We’re still in the R&D phase and working out what the features will be, but it will be announced in a little while and we’re really excited. In the same was as in LBP2, you have the Controlinator and you can remap the controls, you’ll be able to do the same thing with Move. It’ll also allow the community to make their own Move games and that’s very cool.

We’ve already seen throughout the beta testing and the opening week what incredible possibilities there are for unique levels in this game, but giving users access to creating Move controlled levels opens the flood gates for putting the new peripheral to good use. We know the update is coming, we just don’t know when, so in the mean time let’s figure out what to do with it once it gets here.

Do you have any great ideas for utilizing Move support in LBP2? Share your thoughts in the comments below.