Details On Battlefield 3’s Frostbite 2.0 Engine

February 5, 2011 Written by Joseph Peterson

Though details are scarce on the newly announced Battlefield 3 from DICE, it is known that it will feature a new engine called Frostbite 2.0. The game is slated for a release sometime this Fall, so more details about the game and the engine will be revealed as the release draws closer.

According to Igniq.com these are some of the features for the engine:

  • Tile-based deferred shading acceleration” via DirectCompute. This is being ported to the PlayStation 3′s SPUs.
  • Morphological Anti-Aliasing (MLAA), again implemented with DirectCompute, for bandwidth conservation. MLAA is currently available only to a few PlayStation 3 games such as God of War III and LittleBigPlanet 2. DICE intends to bring this feature to DirectX 11 GPUs.
  • Quasi-realtime radiosity.
  • Improved environment destruction.

Once again these are only some of the key features for the engine, stay tuned to PlayStation LifeStyle for more info as it is revealed.

[Source]