Gran Turismo 5 to be Supercharged with an Update This Week

February 12, 2011 Written by Jonathan Leack

Gran Turismo 5 released two months ago with the most content ever seen in a racing simulator. Even then, Polyphony Digital swore to continue adding content and adjustments as time goes on, and so far we’ve seen some outstanding implementations including Seasonal Events, online mechanical damage, and more. But Kazunori Yamauchi and his team at PD aren’t done yet, and we are closing in on an even bigger update than we’ve seen before.

In reply to a user, Kazunori Yamauchi, designer of Gran Turismo, tweeted an exciting confirmation that the next big patch for Gran Turismo 5 will debut on February 18th which is now only days away. Below is a roughly translated version of the post by Yamauchi:

In the next update. What day 18 February. RT @ driftlover35r: @ Kaz_Yamauchi PP scheme is implemented or when? Have the same advantage in torque power difference, I get the penalty (° д °;)

So what does this mean for us? Judging by the reply, it looks like the Performance Points system from Gran Turismo: Prologue may be returning. The system allowed for quick tuning which modified a car’s weight, power, suspension, and more in order to provide a way to balance cars for races. While it had a few flaws, it was a great idea, so if executed properly this could mean a lot for the online experience on Gran Turismo 5.

There’s sure to be additional features included, with the potential for the long-awaited addition of premium cars. So the countdown begins. What would you like to see added in the upcoming update? A premium Bugatti Veyron? Or perhaps you’d like to see more A-spec races? Share your thoughts in the comment section below.