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Memory Insufficiency Blamed for Crysis 2′s Subdued Console Versions

April 16, 2011 Written by Jonathan Leack

It’s no secret that the Crysis series is the cream of the crop when it comes to graphical quality. It was surprising to see a sequel to 2007′s Crysis, a game so graphically intense that it took years for PC hardware to become available that would run it on maximum settings at HD resolution, make the jump to consoles. However, the truth is that the graphics and resolution were severely toned down for the PlayStation 3 release of Crysis 2, but what would it take to make sure that doesn’t happen next time?

Tiago Sousa, graphics programmer at Crytek, shared what he believes to be the major limiting factor that is restricting Crysis‘ console counterparts from performing and looking as good as the PC version. He stated:

My finger-pointing at Microsoft/Sony would really be on the memory side, It’s way too low, and the biggest crippling factor from a visual perspective.

He added:

I would really like to see next-gen console platforms with a minimum of 8GB.

8GB? That’s an enormous step up from the PlayStation 3′s current 512MB. The low quantity of RAM is a large part of the reason that the PlayStation 3 is so affordable as opposed to a gaming PC. Sony will need to increase the volume of RAM next generation if they want to stay competitive, but 8GB is excessive.

[Source]