IO Interactive: Hitman: Absolution Will be “More Accessible”

May 28, 2011 Written by Zak Islam

The Hitman games have always been notorious for its steep learning curve, which could lead to losing a substantial amount of players. This won’t be the case for the next game in the long running stealth series, however, as developer IO Interactive has said the game will be more accessible for players.

Hitman: Absolution director Tore Blystad explained during an interview with DigitalTrends that the studio will make the forthcoming Hitman title less intimidating for players.

The Hitman games of the past have been very hardcore. Even though the fantasy of the Hitman universe has a very universal appeal, the games have been so difficult to play, that it’s been more of an acquired taste.

The biggest challenge that we had with this game was to make it much broader in every sense, so that it was easier to play and more accessible, but still retain a very strong, hardcore side as well. We don’t want to alienate any of our fans who have been extremely loyal for so many years.

Blystad then continued onto talking about the game’s AI:

If you attack an enemy from any angle, than we’re able to have them fight back, or continue on in a normal state if you ignore them. There are similar things in games like GTA or these bigger sandbox games, but it’s on a much less granular level because we have a very strong focus on the abilities of the characters.

Hitman: Absolution is currently scheduled for a release next year. More information and gameplay on the title is expected to be unveiled during E3. Be sure to check out the game’s first teaser trailer.