Naughty Dog Plays Nice With Other Developers, Shares Ideas
Ending world hunger. Curing all diseases. Preventing catastrophic climate change. World peace. All lofty goals, to be sure, but perhaps if everyone took a lesson from Naughty Dog and other world-class developers we would be one step closer to a world without war – at least in the physical realm. It seems the creative geniuses behind Uncharted know how to behave amongst fellow developers, and the favor is returned.
Speaking with NowGamer, Game Director Justin Richmond fielded a question about talking with other studios regarding the various pieces of technology that go into making AAA titles such as Uncharted. First, Mr. Richmond said that they “know the guys at Media Molecule, Guerrilla and all these other” people from companies also under the Sony umbrella. He also said that they will talk to anybody, not just Sony first-party studios, considering “we want everybody to be making games that we want to play, so if people want to talk shop, we’re happy to do it.” Mr. Richmond further elaborated:
On top of that though, when we released the first Uncharted we also released all of what we used to all of the first-party developers. We did that with Uncharted 2 as well, and we’re always open to helping other studios out if they say, ‘Hey, how did you guys do this? How did you do that?’ We’re always happy to tell them what we did, as there’s no secret….Guerrilla actually came up with a few cool particle effects and they were like, ‘Oh, you should do it like this’, and we were like, ‘Oh, of course!’…you know?
To further drive home the point that Naughty Dog wants to further the video game industry more than anything else, he also let it be known that the studio trades “tech secrets and such,” and they have “spoken to Bungie and the guys at Infinity Ward.” Though of course this is not implying that any actual code is shared, but rather methods for devising the algorithms that drive games. It sounds as though the favor is returned to Naughty Dog, and it is always good to see developers not engaging in console wars or seeing one another as potential threats.