BioWare Ramps Up Player Choice and Consequence in Mass Effect 3

July 25, 2011 Written by Alex Osborn

While BioWare’s Mass Effect franchise is undoubtedly one of the most beloved game series of this generation, there is still a considerable amount of room for improvement with the third game. Fortunately, the development team recognizes this fact and isn’t playing it safe with ME3. At this year’s Comic-Con, Executive Producer Casey Hudson assured fans that they’re improving upon the elements of choice, forcing the player to make decisions that will have extreme ramifications.

Speaking with Destructoid, Hudson laid out the goals they had in mind for the prior titles, and the direction in which they plan to take the third:

With the first one, we’re kind of launching everything, and we’re kind of throwing up these huge threads to the later stories.  And then with the second one, we’re kind of in between. It’s actually the toughest one to make, because it has to work with previous stuff and still tie in with other stuff a little bit later.

But with Mass Effect 3, this is really the opportunity to do whatever we want with the reminder of the story – which means players can do whatever they want with the remainder of the story. Your decision can have much bigger consequences, things that you’ve done earlier can have much bigger consequences.  So we can really throw around a lot of big impacts from your decisions, from prior games and from decisions you’ll make in Mass Effect 3.  It’s really astronomical. The number of different ways that you can play it, the combinations of different decisions that you can make, and then all the different ways that the story can end up depending on what you’re doing.

Considering BioWare’s track record, Mass Effect 3 will likely serve as a satisfying conclusion to the massively popular space epic. Look for it in stores when it launches in March next year.

[Via]