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DICE Defends Decision to Keep Console Versions of Battlefield 3 Locked in at 30 FPS

July 28, 2011 Written by Alex Osborn

DICE has been getting quite a bit of flack from the gaming community for Battlefield 3‘s disheartening frame-rate of 30 FPS, noting that Activision’s Modern Warfare 3 pledges to never dip below 60. In an effort to quell the fears of fans, Karl Magnus Troedsson – the VP and General Manager over at DICE – assured gamers that they made the right compromises when scaling down the game from its PC counterpart to deliver the best possible experience on consoles.

Speaking to GamingExaminer, Troedsson explained how the cuts in frame-rate and resolution will ultimately benefit the overall experience:

Console gamers shouldn’t worry about this, this topic is discussed out of proportions. For those tech-savvy enough to have looked into the actual resolution of their console games it won’t come as a surprise that a lot of console games today do not run at 1080p but rather 720p.

When people ask for 1080p they don’t see the compromises that would be needed to get there. As for the frame-rate we’ve made a conscious decision to stick with 30 FPS on console. It’s not a technical problem with getting our game to run in 60 FPS but we do this in favor of the large amount of players, large scale maps, huge amount of vehicles, full on destruction and so on.

While Battlefield 3 may not offer the fastest frame-rate out there, it’s doing things that no other first person shooter has ever accomplished. The fact that DICE is even able to bring such an impressive package that retains so much much of its PC beauty to consoles is an accomplishment in an of itself.

[Source]