Design Director on RAGE Discusses Inspiration for Setting

September 21, 2011 Written by Alex Osborn

Matt Hooper, the design director for id Software’s upcoming shooter RAGE explained the reasoning behind the team’s decision to set the game in the Wastelands.

In an interview with GameSpot at the Tokyo Game Show, Hooper shared that the inspiration for RAGE didn’t come from a single source, but rather “a dozen or so.”

We watch the same movies, play the same games, and read the same books [at id]. We sat down on a table and discussed about nothing but ‘Wouldn’t it be cool if we did this?’ and if we like it, we put it in the world. We’ve been tethered with the Doom and Quake world, so it’s fresh to start anew with the Rage universe.

We get the Borderlands and Fallout parallels a lot, but when you sit down with the game for an amount of time, there’s a lot more fidelity in there. Visually, people want to make a comparison because they haven’t got their hands on it. Some of the other games have RPG with exposed stats and dialogue trees [that make for a] heavy experience. Or it’s a game just about a million guns. We’re still about trying a million things but paring it down to the ones we think work best and making sure everything has a lot of beats to it.

RAGE is shaping up to be one heck of a title that not only delivers on the solid first-person shooting mechanics seen in other id titles, but also the deep questing system found in titles like Fallout 3. Look for the game when it launches this October for the PlayStation 3, Xbox 360 and PC.