Beyond Good and Evil Sequel to Fully Realize Creator’s Vision, Feature Space Exploration

September 30, 2011 Written by Alex Osborn

While it has become pretty obvious at this point that the sequel to Beyond Good & Evil won’t make it out during this generation of consoles, the reason behind the game’s delay may be a bit of a surprise.

In an interview with GamesRadar, series creator Michel Ancel explained that the scope of the first game may have been “large” for the time – especially when considering “the city, the ocean, the moon and the space ship” – but the game was originally supposed to even bigger than it turned out. In fact, he wanted to include a universe-exploring mechanic much like the one seen in the Mass Effect franchise.

Apparently, he wants to fully realize this vision with the game’s sequel, and to do that the current hardware simply won’t cut it.

My thing is that we really want to make the game that was previously imagined, with all this feeling of traveling. [We hope to] continue in that direction, with storytelling and a massive world.

While it looks like we may have to wait awhile before we get to continue the story of Jade, it Ubisoft is aiming to make it worth the wait. With space exploration likely being a main focus, there’s a lot of potential for the future of this franchise.