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PSLS Exclusive: Sideway: New York Dev Diary, Day Two

October 25, 2011 Written by Sebastian Moss

It’s day two of our five day exclusive run of Sideway: New York developer diaries, and this time we’re going to take a look at the concept behind the game, and how Playbrains and Fuel Entertainment came up with the idea. Plus, take part in another chance to win a copy of the game!

To see the first PSLS-only vid, go here and find out about the game’s story. Today, Phil Glofcheskie, Game Designer, Fuel Entertainment talks about how Sideway: New York took inspiration from Edwin A. Abbot’s 19th Century dimensional work of satire, Flatland, among other things:


Yesterday’s randomly selected winners of Sideway are Loi and Daryl – check your PM’s!

To have another chance to win a US code, simply comment on the video below, and come back the rest of the week to enter every day.