Playdead’s Next Game “More Crazy Than LIMBO”

We absolutely loved LIMBO when it finally released on the PlayStation Network earlier this year, but were left wanting more. Developer Playdead’s CEO, Dino Patti, has now shared some snippets of information on their next game, but isn’t planning on announcing the title any time soon.

Patti told Eurogamer at GameCity6:

I think it looks crazy good. I’m really proud of it already. I know the art is not fully there yet, but for me it’s the perfect project two for our company, because it’s similar in many ways, but so different.

Continuing:

The next project is more crazy than Limbo, if you say that’s crazy. It’s more weird in many ways.

He also said that it would probably be a downloadable game, and revealed that it would be in color, adding that he didn’t want to reveal the game until just before release:

We just want the team to be happy about it. Also, our production time is long, so we don’t want to tire people out. I hate when the big publishers show something one or two years before the launch.

The IO guys, who are also Danish, had an AR game until E3, and at E3 they announced the project. Hitman 5! Everyone knew it. They said, it’ll be out in 2012. I’m not really waiting for that one because I want to have an announcement one month before, two weeks before or something. That’s an ordinary person’s attention span.

We’ll probably talk about [project two] a bit before [it’s out]. We still haven’t decided when we’ll talk about it.

Patti then went on to talk about which platforms it will release on, with LIMBO originally being a timed XBLA exclusive:

Hopefully we’ll do bigger distribution next time. I want more people to play the game. Limbo sold really well, but if we’d done a multiplatform launch the first time it would be even bigger.

That’s our goal. I can’t promise anything. Last time we developed for PC and then we started talking to Sony and Microsoft. When we got a deal in place we started moving in that direction. The new one we’re developing on the Unity game engine. I just hope that engine follows all the platforms. We will, too.

We are aiming to go as wide as possible. At this point it’s hard to promise, because I don’t know what consoles there will be or what deals. It went really well on XBLA. I’m really happy with those guys. But it also went really well on PlayStation.

Playdead has a lot to live up to if they want to top LIMBO, but are already a year into development of their next project. Would you like the game to be similar to LIMBO or something else entirely? Let us know in the comments below.

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