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Starbreeze Discusses Syndicate, Defends it as a First-Person Shooter

January 23, 2012 Written by Alex Osborn

Starbreeze and EA have been getting quite a bit of flack from the gaming community ever since they announced their new FPS set in the Syndicate universe. The studio’s CEO Mikael Nermark recently addressed concerns regarding the game’s genre, defending the team’s decision to make it a first-person shooter.

Speaking to Gamasutra, Nermark explained:

We’d been asked by EA – they came to us, and this is what we know; this is where our expertise lies. So that’s why we made it an FPS. You have to trust your own skills and realize what your strengths are. I think we did that, and I’m extremely proud of the studio and the guys working on the team. But it’s definitely a hard genre to be in, no doubt.

When we look at any project, when we look at any games, we don’t look at genre. We don’t look at it like we’re making a game; we’re making an experience for the player which is competing with whatever he or she would do – spend time with loved ones and things like that.

So we have to make a great experience so that you think it’s worthwhile playing our games. If we put shooting in our game, it has to be top-notch shooting, and it has to be competing there, and it has to be right for the game. If it’s driving, it has to be right for the game.

I’m not saying that, if we do a shooting game, we have to go and compete with the Battlefields or Call of Dutys, but we have to have the right kind of shooting for the game we’re making. So we don’t look at it from a genre perspective anymore.

Let us know what you think about the upcoming futuristic FPS – and whether or not you plan on picking it up this February – in the comments below.