BioShock Infinite’s Elizabeth to Serve as “Catalyst” for Game’s Main Conflict

January 30, 2012 Written by Alex Osborn

Ken Levine and his team at Irrational Games are working hard to wrap up their story-heavy shooter BioShock Infinite in time for release later this year, and as the game nears its debut, new details continue to trickle out from the studio.

The latest tidbit of info from Ken Levine concerns the game’s female companion Elizabeth. According to Levine, in an interview with PC Gamer, Elizabeth plays a much larger role in Columbia’s political unrest than you may have originally thought.

Elizabeth is the catalyst for what sets this revolution that’s going in slow motion into one that’s going at hyperspeed. The fact that you bust her out of this tower where you find her at the beginning of the game… the Queen comes into play on the board. And each side – the Founders on one side, and the Vox Populi on the other side – feels that Elizabeth is essential to them accomplishing their goals.

The Founders want to keep her locked up in the tower, and the Vox Populi want to destroy her. This is because she is part of a prophecy: it is believed that if Elizabeth dies, the city falls with her. That’s all the Vox Populi want, to take the symbol of their oppressor and make it tumble from the heavens.

So how does the hulking Songbird fit into all of this? Perhaps it’s the bodyguard The Founders assigned to protect her. It looks like we’ll just have to wait until the game releases later this year to find out.