New Metal Gear Rising: Revengeance Details Emerge
Konami hasn’t unveiled much regarding Metal Gear Rising: Revengeance ever since its re-reveal during last year’s VGAs where the game received a new trailer, as well as the confirmation that Platinum Games took over at the development helm. For those hoping for some news – albeit snippets – on the game should be glad to know that a magazine issue has spilled the beans.
The latest issue of Play Magazine includes a two page feature on Metal Gear Rising: Revengeance which has subsequently unveiled previously unknown details about the hack-and-slash title.
Firstly, the reasoning behind Platinum Games changing the enemies from human soldiers – as showcased in the E3 reveal trailer – to cyborgs was simply due to the fact of avoiding censorship issues within Japan. In addition, Raiden, the protagonist for the spin-off, is equipped with the capability of parrying attacks while his back is turned. It isn’t a surprise that this been included as the feature has been implemented in most of Platinum Games’ titles.
Also, the studio completely re-wrote Metal Gear Rising: Revengeance‘s script in just two months. Comparatively, original developer Kojima Productions took an accumulative 10 months to write the script.
While no solid release date has been attached to Metal Gear Rising: Revengeance, a playable build will be present at this year’s E3 with the expo also likely to unveil at least a launch period for the game.