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Sony Reveals God of War: Ascension Campaign Details, Not as Revolutionary as Hoped

April 30, 2012 Written by Alex Osborn

When God of War: Ascension was first revealed in the form of an overly artistic teaser trailer, fans of the franchise were left wondering exactly how this prequel would fit in with the events of the rest of the series. In an effort to clarify the game’s direction, Sony has shared a few bits of info on the game’s campaign.

With all of the news regarding an added multiplayer mode (read our preview here, webcomic here), God of War loyalists clamoring for more single-player content have been left feeling a bit concerned as to how this new direction will affect the series’ dearly beloved campaign experience. If more of the story is what you want, don’t worry, as God of War: Ascension is set to serve as yet another compelling installment in the game’s overarching narrative despite it not having a ‘IV’ in the title.

As I’m sure most of you were able to glean from the teaser, “God of War: Ascension is a prequel that will show Kratos’ emotional path of redemption, while detailing the rise of his rage to break free from Ares’ bond.” What fans may find even more interesting however, is exactly when the game will take place.

Six months after being tricked into killing his wife and child, a younger Kratos is sentenced to a life of madness with the Furies, caged in a titan sized prison for the living damned. Fighting insanity, his will is tested to the limit as he seeks to break his bond and gain the clarity to seek revenge on Ares for his part in the death of his family.

Unfortunately, it looks like those who were holding out hope for a prequel that would introduce some drastically new gameplay mechanics are in for a bit of disappointment, as our protagonist will be “armed with double-chained blades,” and “take on mythology’s darkest creatures while solving intricate puzzles throughout his merciless quest for redemption.”

[Via]