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Rumor: Irrational Delays BioShock Infinite to Add Multiplayer

May 10, 2012 Written by Alex Osborn

Ken Levine and his team at Irrational Games broke gamers’ hearts yesterday after announcing that BioShock Infinite would unfortunately not be ready in time for its October launch. With the game now delayed to early 2013, gamers are left wondering why the developer needed to postpone the release. If a recent rumor turns out to be true, it looks like we’ll be able to blame it on multiplayer.

According to a job listing spotted by Superannuation, Irrational is currently looking for an experienced network programmer to jump on board. More specifically, the posting says that they’re “looking for a talented and experienced individual to help us with the networking aspects of BioShock Infinite. This position will require a combination of initiative, leadership, design, coding, and daily problem solving on multiple target platforms.”

While this doesn’t conclusively indicate that we’ll see multiplayer come to Infinite, the listing does go on to add a bit more weight to these claims. As a qualification, Irrational requires that the applicant have “previous experience developing network backend support on a multi-console title with support for matchmaking, stat tracking and analysis, in-game push updates, etc.”

Once again, the developer has in no way confirmed that BioShock Infinite has multiplayer, so we’ll have to treat this assumption as merely speculation for the time being. In the meantime, let us know how you would feel about the inclusion of multiplayer in BioShock Infinite. Would it justify the several month delay? Sound off in the comments below.

[Via]