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Single-Player Replayability a Primary Focus in Black Ops 2

June 20, 2012 Written by Alex Osborn

Call of Duty fans who are typically “one and done” with each of the game’s single-player campaigns may be in for a slightly different campaign experience with Black Ops 2, as developer Treyarch is working hard to give the story-based component a bit more longevity.

In an interview with The Guardian, Treyarch’s Mark Lamia explained how the studio has been working hard to make the campaign a more robust experience, citing branching storyline options as one of the ways they are achieving this.

There is something that multiplayer has, but the campaign hasn’t had so much of: replayability. If you look at the Strikeforce levels, and you look at us going after choice and sandbox gameplay, what it does is put replayability inside the campaign.

Look at the branching storylines: all these things, I believe, will drive people who enjoy the campaign experience to go back and play it again, because you’re going to have some new paths that you didn’t experience, or even in the case of Strikeforce levels, levels that you didn’t even play: it’s possible that you might not play all the Strikeforce levels on your first play-through. And then there are the story-endings.

If you haven’t already done so, be sure to read up on our thoughts of the game from E3. Based off of what we’ve seen thus far, it’s clear that the studio is really making an effort to push the franchise to new heights, so believe Lamina when he says: “I think the goal at the highest level from a design perspective was accessibility plus depth of gameplay plus replayability. To me, for a campaign, that’s the Holy Trinity.”

Fans of the franchise will be able to dive into the Black Ops 2′s robust single-player this November.