United Front Games Going for “Gameplay Density” Over Size in Sleeping Dogs

June 29, 2012 Written by Alex Osborn

Quality over quantity appears to be the mantra over at United Front Games, the team currently hard at work on the upcoming story-based action title Sleeping Dogs.

The game takes place in Hong Kong, a city rich with diversity and detail. As such, the team has focused on creating an “environment that really catered to the strength of [the] gameplay” instead of a sweeping open world. In an interview with Official PlayStation Magazine, design director Mike Scupa elaborated on UFG’s direction, explaining:

A large portion of our game takes place on foot and our driving is very action based. We really wanted to focus on a very streamlined and gameplay centric world layout.

We really tried to pack the island with many different kinds of stuff as possible. I think our size is fairly competitive with other open world titles.

Senior producer Jeff O’Connell went on to echo Scupa’s comments, saying that because “your character is very powerful, an action hero where you can do all these things, we didn’t want you to have to go too far to be able to do those things.”

Sleeping Dogs is scheduled to arrive in stores on August 14th.