Cage: The Video Game Industry Must Innovate if it Wants to Survive
Quantic Dream developer David Cage likes to think outside the box when it comes to video game development, so it should come as no surprise to hear him express his adversity toward the current lack of innovation within the industry.
Having brought us story-heavy titles like Indigo Prophecy and Heavy Rain, it’s clear that Cage is a big supporter of narrative-based experiences, something our industry sorely lacks. In an interview with GI International, the famed designer shared what he believes will be the dire consequences should we choose to stick with the beaten path.
This industry will die if it doesn’t try more to be innovative and to come up with new ideas and to talk a bit more – not necessarily serious, but deeper things at some point.
It’s great that you can shoot at monsters, and that’s great and it will always be there and it will always be successful, but at the same time, what about giving the choice to people? Give them different options. So if they like that they find it, but if they want something deeper and interactive, they can find that too.
Cage then went on to congratulate thatgamecompany for creating such an engrossing and unique experience with Journey, a title that serves as a perfect example of what this industry needs more of.
Journey was amazing. It has nothing to do with what I’m doing. But it’s not so much about storytelling. It’s about emotion. It’s about trying something different.
I think this industry needs more games like Journey because it’s a breath of fresh air; this is necessary in any medium. How many first person shooters can we create per year? How many can we play per year? How many of them will be successful? Even from a business point of view, does it make any sense? I’m not sure.
Do you agree with Cage’s belief that innovation will play a pivotal role in our industry’s future, or are we doomed to face an onslaught of first-person shooters for as long as this medium stays relevant? Let us know your thoughts in the comments below.