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Ubisoft Will Force Players to Make Tough Decisions in Splinter Cell: Blacklist

July 17, 2012 Written by Alex Osborn

Get ready to make some tough choices, because Sam Fisher’s latest outing is going to be one full of moral ambiguity.

Speaking to GameInformer, Ubisoft creative director Maxime Beland explained that player choice will serve a major role in Splinter Cell Blacklist, as Sam is going to be forced to make some unsettling decisions.

We love the idea of putting the player in those situations that [real soldiers] are going through. It’s not a question sometimes of doing the right thing or the wrong thing. Sometimes it’s I need to do the wrong or the wrong-er. What do I do? There’s no good option.

Beland then went on to reference how they are using the game’s interrogation moments as a way to deliver this type of situation to the player, saying:

So for us, the interrogations are a bit of that. We want to put the player into situations that are like the one [we showed] at E3; the guy just told you everything you needed to know. You’re done. You’re good. You’re Sam Fischer. This guy is finished. Are you going to kill him?

With choice playing such a major role in games today, it’s no surprise that Ubisoft has decided to go down this route with Splinter Cell. Will they be able to pull it off in a way that feels both natural and unique? Let us know what you think in the comments below.

Splinter Cell: Blacklist is expected to arrive during the spring of next year.