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Army of Two: The Devil’s Cartel Announced, Releasing March 2013

August 2, 2012 Written by Nick Michetti

A new installment of co-op shooter series Army of Two is coming next year, with Visceral Games at the helm.

EA has announced Army of TWO: The Devil’s Cartel, which is in development at Dead Space studio Visceral Games and is being powered by DICE’s Frostbite 2 engine. The game will release for PS3 and Xbox 360 in March of next year.

Players will take control of Alpha and Bravo, two operatives working in Mexico for the PMC known as Tactical Worldwide Operations (T.W.O), who find themselves in the middle of a drug war conflict for an assignment “full of corruption and deceit.” The game is said to have a “more intense, mature, and grittier” tone than that of previous games in the Army of Two series.

In regards to features, players will be able work together in either split-screen or online co-op. Also, the game has an upgrade and customization system that allows players to customize their characters’ masks, weapons, and more.

Visceral Games Executive Producer Julian Beak said:

We wanted to refresh the Army of TWO franchise for a new generation of action gamers, and at the same time, stay true to the core concept that really made the first two games fan favorites. With meaningful, seamless co-op gameplay at its core and explosive new tag-team features, gamers will have to work together tactically and strategically as they push through a city dominated by one of Mexico’s deadliest drug cartels.

Visceral Games General Manager Steve Papoutsis added:

Our goal with Army of TWO The Devil’s Cartel is to apply our key design principles – immersive, challenging gameplay, intense narrative and focus on quality – to help improve a franchise we feel has always had a lot of potential.

Frostbite 2 has been making quite a few cameos lately: in DICE’s Battlefield 3, in Danger Close’s Medal of Honor: Warfighter, and now in the new Army of Two. What other EA franchises would you like to see Frostbite 2 as an engine?