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Capcom Didn’t Want to Wait for the Franchise to “Fizzle Out” Before Rebooting Devil May Cry

August 13, 2012 Written by Alex Osborn

When Capcom had first announced several months back that they’d be doing reboot of the Devil May Cry franchise, a substantial portion of the their fan base erupted in protest, especially after the game’s main character got a significant aesthetic revamp.

The publisher recently spoke with Siliconera about the decision to reboot the franchise despite the fact that their prior take on the series was still quite popular. In the interview, producer Motohide Eshiro explained why doing the reboot earlier rather than later is ultimately best for the franchise, saying:

As far as the timing is concerned, a big part of the motivation is not waiting for the series to fizzle out, but to do it while the series is still doing really well.

We’ve done Devil May Cry 1-4 and they keep getting better with each iteration, but rather than waiting for things to go badly and then trying to give it a rebirth we thought it would be an interesting challenge to try to do something new with it while it’s still quite viable.

While the fourth installment was received moderately well by critics, many will tell you that Devil May Cry 3 was the pinnacle title in the series, so the decision to restart things before the series started to really roll downhill was likely a smart move by the publisher. “As a company, we want to challenge ourselves rather than wait until the series is not viable. Let’s do it now and see what happens while it’s still quite big,” Eshiro added.

How do you feel about Capcom’s decision to reboot Dante? Let us know in the comments below.