Dark Souls Director Contemplating Easy Mode, Ponders Difficulty Level Versus Satisfaction

The Souls series has earned a reputation for itself as one of the hardest franchises you’ll ever come across, but Dark Souls game director Hidetaka Miyazak has shared his wish for an easier mode in the title.

He told the Metro, in an interview that admittedly has a “murky” translation:

I personally want my games to be described as satisfying rather than difficult. As a matter of fact, I am aiming at giving players sense of accomplishment in the use of difficulty. Having said that, however, it is true that Dark Souls is rather difficult and a number of people may hesitate to play. This fact is really sad to me and I am thinking about whether I should prepare another difficulty that everyone can complete or carefully send all gamers the messages behind our difficult games.

However, I suppose gamers do not particularly prefer easy games. What they want is interesting and worthwhile games to play, so I think it is natural that hindrance or stress that does not attribute to such interesting and worthwhile elements will be removed in the end.

If the number of easy games is increasing nowadays, I guess it is because difficulty is not related to interesting and worthwhile game elements in many games among players.

Where do you stand on the matter? Would you prefer it if there was an easier way through the game, or do you cherish one of the few games that made completing the story a true achievement? Share your thoughts on the matter in the comments below.

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