Crysis 3 to Serve as a “Middle Ground” Between Crysis 1 and 2
The team over at Crytek believes that they’ve managed to find the perfect balance between the vast, open jungle of Crysis 1 and the dense, detailed city of Crysis 2 in their upcoming third installment.
In an interview with OPM, Crysis 3 producer Michael Read explained how the team has learned from having worked on the first two games. “Crysis 1 and 2 were different extremes and each with their own merits and faults,” he said, recognizing the strengths and weaknesses that came from their differing approaches in level design.
We really have a solid middle ground between the two games that allows the player to approach challenges in dynamic ways while still keeping them focused on the endgame goals. The ability to replay the action sequences in different ways really added a lot while still keeping the player focussed on a goal.
The environments are definitely one of the biggest changes. We were really able to identify a lot of the merits from the first two games in terms of the environment and capitalize on those for Crysis 3. The mix between broken down urban, lush rainforest, and more open spaces only helps to reinforce this experience.
Crysis 3 doesn’t launch until February of next year, so be sure to keep it locked to PlayStation LifeStyle for future updates on the game in the meantime.