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God of War: Ascension Patch 1.03 is Out, Tones Down the Trial of Archimedes

March 25, 2013 Written by Jason Dunning

The patch for God of War: Ascension that fixes and makes the Trial of Archimedes easier on Normal, while also addressing an issue that prevented you from progressing past the Manticore in chapter 27, has been released to download in the form of 1.03.

To know exactly what was changed with Archimedes, check out what the development team had to say about the new patch:

We received extensive feedback from the community that the “Trial of Archimedes” section (Chapter 28) near the end of the game was excessively challenging. In every God of War game, establishing a well-paced difficulty ramp towards the end of the game is paramount to us. Based on player response, the degree of challenge offered here was short of our goal of being perfectly balanced

In the 1.03 update, at the end of each elevator stage (3 total), players will now receive a measured amount of Green Health Orbs and a nominal amount of Blue Magic Orbs back. This change affects all difficulty levels. We are confident this revision will address feedback regarding “Trial of Archimedes” while still preserving the level of challenge appropriate for this late section of the game.

Sony Santa Monica has said that they are working on more balancing updates for multiplayer, as well as other areas, such as audio, that need fixes.

Is there anything you’d like to see changed in a future Ascension patch? Let us know in the comments below.

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