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Hideo Kojima is “Definitely Looking for Something Better” With Metal Gear Solid V on PS4/Xbox One Than Shown in the Trailer

June 13, 2013 Written by Jason Dunning

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While it may not be an Xbox exclusive title, Hideo Kojima unveiling his big trailer for Metal Gear Solid V: The Phantom Pain at the Xbox Press Conference was quite a surprise. Since that video was released, Konami has confirmed that we can expect it on PS3, PS4, Xbox 360, and Xbox One, Troy Baker is playing Ocelot, and a Director’s Cut version of that trailer was brought out, providing you with even more MGSV to soak in.

Giving a little bit more insight into the game, Hideo Kojima told Polygon that they are “using the PC to build the Fox Engine to create our game,” with the “current generation as a guideline.” Then, while Kojima Productions was working on The Phantom Pain for PS3/Xbox 360, “next-gen came along. We’re really trying to reach the peak of the current generation right now – 360, PS3 – and then see how much we can take it up for the next-generation.”

As for the video you saw, it was “more tuned to current generation” consoles for models and textures, with Hideo Kojima adding that once they go into development for next-gen, they’re “definitely looking for something better than [what] we have shown today.” In fact, their goal for PS4/Xbox One is to have 60fps and a higher resolution.

Also, while full details weren’t disclosed, you can expect Metal Gear Solid V to connect with tablets and smartphones socially, something Hideo Kojima calls “a big step forward.”

Assuming they all come out at the same time, which platform would you buy Metal Gear Solid V: The Phantom Pain on? Let us know in the comments below.