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Hideo Kojima has “a Big Surprise for the Players” in Metal Gear Solid V, Haven’t Decided Whether Ground Zeroes is its Own Game

June 14, 2013 Written by Jason Dunning

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Thanks to E3, we’ve already had some concrete information regarding Metal Gear Solid V: The Phantom Pain. In an interview with CVG, Hideo Kojima discussed the game in-depth, revealing that they “still haven’t decided yet” whether or not Ground Zeroes (the first prologue of MGSV that has static weather, is set at night and is more linear) will be released separately, or inside the full Metal Gear Solid V: The Phantom Pain package.

After Hideo explained that the reason they made MGSV an open-world title was because of “interactions on multiple devices [smart phones/tablets]” for “user-generated missions within the world” and how he “wanted to make a game with a deep theme and change the industry,” the topic of breaking the fourth wall came up:

Specifically for the next-gen and Metal Gear Solid V, it’s not necessarily about breaking the fourth wall, but we do have a big surprise for the players in this game. We have challenged and pushed ourselves with something that movies can’t do but only games can do. It hasn’t been done before.

Revealing what Kojima Productions LA has been working on, Hideo said that “we plan on creating Metal Gear Online” for Metal Gear Solid V, with the multiplayer being handled by “our LA studio as well as us. We’re working closely to create a vast multiplayer for all the fans.”

If you’ve watched the E3 trailer, it turns out that the video only scratched the surface of the game, as it’s “really the first couple of missions. The world of MGSV is a lot bigger than just what you’re seeing at the beginning.”

What do you think that big surprise is? Using the camera to put your likeness in the game? Let us know in the comments below.