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Mark Cerny: PS4 Architecture and Indie Focus Could “Fundamentally Alter the Landscape of Gaming”

July 10, 2013 Written by Sebastian Moss

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PlayStation 4 Lead Architect Mark Cerny has explained the way indie development has been supported by Sony over the years, and how things are different on the PS4.

Speaking at Develop, listen to his soft, sultry tones in this 11 minute video:

One highlight quote is when Cerny talks about how barriers for indie developers to get games on PlayStation have been lowered with the PS4, and that, with the launch of the new console, Sony “have an opportunity to fundamentally alter the landscape of gaming… I believe that the indie paradigm will have the hardware as enabler, not as the central player, which is to say that Octodad: Dadliest Catch isn’t about the triangle count, it’s about keeping your cephalopodian nature a secret from your human family.”

Are you excited for what the PS4 could mean for indie games? Read our thoughts on self publishing here, and sound off in the comments below.